How to play Craps - Rules
The objective of Craps is to correctly predict the outcome of on a roll of two dices, the player is able to bet to win or for the dealer to win.
Dice roll outcomes
Below is a table of all the possible outcomes on 2 rolls of a dice.
Click on any area of the Craps table for more information on a particular bet.
Craps is often seen as an overly complex game due to many different types of bets the player can make however only four bets are worth knowing:
Once you understand these four bets we recommend that you go on into our Craps Strategy guide.
A 'Pass Line Bet' is a even money wager and the winning conditions are:
If the player is rolled a point on their first roll (known as a 'come out' roll), a point is established. In order to win the player must roll the same point number again before a 7 is rolled.
e.g. A player rolling 5, then 4, then 3, then 5 wins. Whereas a player rolling 6, then 11, then 7 loses.
This type of bet carries a 1.41% house advantage.
A 'Don't Pass Line Bet' is essentially the opposite of a 'Pass Line Bet' except a roll on 12 is counted as a tie.
If the player is rolled a point on their come out roll, a point is established. In the case of 'Don't Pass Line Bets' the player must roll a 7 in order to win before the same point number is rolled again.
e.g. A player rolling 5, then 7 wins. Whereas a player rolling 6, then 8, then 6 loses.
This type of bet carries a 1.36% house advantage.
Bets After The Point Is Established
A 'Come Bet' Can be made after a point is established. It is essentially another 'pass line bet', the player wins on the first roll with a natural (7, 11) and lose on craps (2, 3, 12). Any other number that is rolled is establishes a come point. The player wins on a 'Come Bet' if this number is rolled again before a 7. This type of bet carries a 1.41% house advantage and pays even money.
A 'Don't Come Bet' can be made after a point is established. It is essentially another 'Don't Pass Line Bet', the player wins on the first roll with a craps (2, 7), lose on a natural (7, 11) and tie on 12. Any other number that is rolled is establishes a come point. The player wins on a 'Don't Come Bet' if a 7 is rolled before the come point. This type of bet carries a 1.36% house advantage and pays even money.
A 'Place Bet' can be made after a point is established (4, 5, 6, 8, 9 or 10). It is a bet for or against the point number being rolled again before a 7.
If you bet for the point number it must be rolled in before a 7. Conversely if you bet against a point number, a 7 must be rolled in before the same point number is rolled in.
A 'Big 6 Bet' is a bet that a 6 will be rolled in before a 7. A Big 8 bet is a bet that an 8 will be rolled in before a 7. Both of these bets pay even money however the house advantage for each of these bets is 9.09%.
These are sucker bets and should be avoided, players who want to bet on 6 or 8 numbers can do so with 'Place Bets' which get a better 7 to 6 payout (which lowers the house advantage to 1.52%).
A 'Field Bet' is a bet on the next roll being a 2, 3, 4, 9, 10, 11 or 12. Rolls of 2 or 12 have a 2 to 1 payout while the other pay even money. This type of bet carries a house advantage of 5.56%.
Hard Way Bets
A 'Hard Way Bet' is bet that a certain 'hard' combination will be rolled before a 7 or the equivalent 'easy' combination is rolled. e.g. a hard 6 is made by two 3's, where as an easy 6 is made by a 1 and 5 or a 2 and 4.
As the name suggests the results of these bets depend only on the outcome of the next roll.
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